Pathfinder Society 6-01: Trial by Machine
Game
GM: | Daniel P. |
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Players: 0/6 | You must login to sign up for this event |
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.