D&D 5th ed - Multiple scenarios available
Game
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Scenario 1: 6-8 hour scenario. You awaken inside of a damp dungeon with no idea as to how you have arrived. You have all of your equipment and weapons and the gates to your cages are open almost as if you are being taunted or dared to attempt escape. Dare you try in this unknown fortress?
In this scenario the PCs are actually dead and have been cast into a version of hell. The devils believe they are tormenting the heroes by allowing them hope of escape but the heroes have an ace up their sleeve that give them an edge to be able to escape.
Scenario 2: 4-5 hour. You have entered into a temple of necromancers attempting to resurrect an ancient drakolich. You are the only hope of stopping the ritual and preventing that abomination from entering into this world.
Scenario 3: 2-4 hour. You have been hired to deal with a band of orcs that keep raiding nearby villages only to find that they are a scouting party of a much larger force. Dare you fight your way to challenge their chief and end this war before it truly begins?
In each scenario the PCs will be given a supernatural power to play with and aid them in their adventure. The power may be picked or determined randomly.
In this scenario the PCs are actually dead and have been cast into a version of hell. The devils believe they are tormenting the heroes by allowing them hope of escape but the heroes have an ace up their sleeve that give them an edge to be able to escape.
Scenario 2: 4-5 hour. You have entered into a temple of necromancers attempting to resurrect an ancient drakolich. You are the only hope of stopping the ritual and preventing that abomination from entering into this world.
Scenario 3: 2-4 hour. You have been hired to deal with a band of orcs that keep raiding nearby villages only to find that they are a scouting party of a much larger force. Dare you fight your way to challenge their chief and end this war before it truly begins?
In each scenario the PCs will be given a supernatural power to play with and aid them in their adventure. The power may be picked or determined randomly.